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Except, uh, now there is also "dark elex". Elex itself is some sort of (possibly radioactive, possibly magical) power-giving mineral from space, but it is also the basis for the world economy. They wield a combination of flails, axes and shotguns. Everyone is called things like Thialg and Caja. The dialogue early on is a recursive stream of expositional sentences that each contain at least one more term that requires exposition. In the early chapter I played, it became apparent that Elex II doesn't give a shit if you played the first game - or, if you did, whether you remember any of it from four years ago. The Outlaws are the diesel-punk scavenger faction, while the Clerics are techno-paladins.
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They cultivate big these magic plant seeds (pictured) and want to turn the whole world into a sort of Elder Scrolls-esque verdant paradise, free from technology.
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The Beserkers are one of the main factions of the series and they're the ones I kind of most vibe with. Jax has also been scratched by an alien monster, rendering him a weak little baby man capable only of flailing at things with a pipe. In the previous game, you united three thematically opposed warring factions against a common enemy, and thank God a mysterious bunch of aliens have now appeared to threaten that frail piece, or Jax would have no reason to do the same thing again in this game. In Elex II you play Jax, the same gruff, bald warrior man as last time. Imagine, if you will, Mad Max x Kingdoms Of Amalur. The Elex world is a curious mixture of post-apocalyptic sci-fi and medieval fantasy (aka "science fantasy"). Like the popular kids on the playground making life so difficult for you that you wish to become best friends with them. I mostly came away respecting it for how little it respected me. It would be too simple to say that I "enjoyed" the hours I have spent with it so far. But although I agreed with Graham at the time, I think comparing it to BioWare might be mistaking the particular appeal of Elex II. I was talking to Graham (RPS in peace) about this and he said: "Eventually one of these RPG sci-fi fantasy things will get close enough to being a BioWare game that it makes loads of money." This being the games equivalent of monkeys and typewriters. That follow-up is Elex II, which is still several months away from release right now, but one I've been playing an early preview build of recently, showing off the first chapter of the game. It was a game in which I was perpetually lonely and confused and being battered to death by carcinogenic poultry, but it must have been a profitable enough venture on its own terms to warrant a follow-up. The original Elex was divisive, to say the least.
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